Previously: Hank Waterson writes a story about woodland creatures with magical powers who have the names of Carrie’s friends. … Roll with it.
PART 3.20b: WOODLANDS DETOUR 2
“The others… are coming…” Carrie panted out as she skidded to a halt at the water’s edge. She reached out to splash a little water on her face. “Oh yes, didn’t even take the direct route, and I still win!”
“Some things never change?” Clarke said, swimming closer to the bank.
“Ooh, yes, you always seem to do it, Carrie!” Laurie said, having come closer herself. “You’re so cool, with the hopping and the bouncing and the dashing and it’s hard to say whether a bunny can tap into the magic better than we can or if you’re just naturally so athletic but either way you’re an inspiration to us all and I really wish I had some of your coordination because I can never seem to stand on my ball for very long without falling off of it though you know that stuff could be completely different from magical ability so forget I said anything about it and oooh, what’s that new thing you’ve got hanging around your neck??”
By the time Carrie had explained to Laurie about the charm Glen had given her, Frank, Luci and Chartreuse had all made their way to the lake. “I found, you know, most of the early sentients,” Chartreuse hooted at Clarke. “I figured we didn’t need Jeeves or Megan or especially Azure or…”
“This is fine,” Clarke assured. “Now, the reason for calling you all here is because of what I found while felling some saplings to the north.”
“Near the human settlement?” Corry said, arcing an eyebrow.
“Right,” Clarke answered. “See, there’s this place that’s kinda glowy and tingly which does not feel good and… well, you have to see it for yourself. I ran into Lee up there and he’s keeping an eye on things.”
“Freaky,” Luci said at last. None of the others had spoken since arriving at the outskirts of the small clearing. “So,” the squirrel continued, “any ideas on what’s causing the weird green glow? Or any of the other effects, like the dying trees?”